@startuml
sprite $road_spikes [48x48/16] {
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}


!define FA6_ROAD_SPIKES(_alias) ENTITY(rectangle,black,road_spikes,_alias,FA6 ROAD_SPIKES)
!define FA6_ROAD_SPIKES(_alias, _label) ENTITY(rectangle,black,road_spikes,_label, _alias,FA6 ROAD_SPIKES)
!define FA6_ROAD_SPIKES(_alias, _label, _shape) ENTITY(_shape,black,road_spikes,_label, _alias,FA6 ROAD_SPIKES)
!define FA6_ROAD_SPIKES(_alias, _label, _shape, _color) ENTITY(_shape,_color,road_spikes,_label, _alias,FA6 ROAD_SPIKES)
skinparam folderBackgroundColor<<FA6 ROAD_SPIKES>> White
@enduml